Walkthrough

Below is an index for the Crimson Shroud walkthrough, separated by chapter and area.


chapter 1 - GENESIS
chapter 2 - ACT OF CONTRITION
Cross of Atonement to Gerseym Waterway
chapter 3 - IN DEFENSE OF HERESY

5 comments:

  1. Come on, when is chapter 3 coming out?

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    Replies
    1. Sorry, I haven't had time to revisit this. Chapter 3 is written out in my notebook but I haven't typed it up yet. I've been occupied with third year Japanese and only dropped from the program a couple weeks ago. With the holidays just over and the next semester starting in three days' time, I've been working a lot on a proposal for my university and any spare time has been with Wind Waker HD or Pokemon Y. I don't like to set deadlines because those tend to demotivate me more than anything, but Shroud is small enough for me to just pick up and go that I can write the entire rest of the maingame before the end of April.

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    2. First fight, hall of nobles.
      =attack at range=
      Skeleton archer, skeleton mage, arch demon.

      1. Hunter's Bow
      2. Raq'sharqi
      3. Hero's Prayer
      4. Pure Azoth.

      Do not be afraid, apparently demons are not that scary. My suggestion is, start with defense buffs, as the demon has a attack which sunders defense, attack and kill the mage first. Then kill the archer. The demon can wait, as he never used anything more then just attacking. ((for me, others... I don't know)) The demon is fairly easy to take out, I got him with a few melee strikes. About four hundred HP or so. Since this is a battle at range, you might want to also cast focus on everyone you can. Heal when needed, by now you should have a heal scroll, I suggest fusing it to Lippi's weapon, or to the gladus, who if you had to fight the skeletons any amount of times, should be at least +2. ((mine is plus three))
      After the fight there is a short scene. ~FORESHADOWING~ Save and let us continue.

      Nephelia's Madrigal.
      Nothing to see here. Lets move on.

      Pilgrims Plee
      Locked door, remember this place once we get the key. Nothing else here, besides LOTS of blood.

      Hall of Prayer
      "this place is cursed"- wise man. Just joking.
      -Chest-
      1. Resurrect
      2. Knight's Sword ((my+3 gladius is still better ~-._.~))
      3. Silver Bow
      4. Healer's Staff

      Back to Nephlas Madrigal
      "get away from the hole!"- That's what she said. XD
      =close quarters=
      Lich lord, Skeleton Knight, Skeleton Archer
      +Skeleton Knight, Skeleton Knight

      Might want to actually take out Lich first. He can cast gravity, and an attack that will petrify you. This battle wasn't so tricky as tedious. I took out all the skeletons first, so maybe there is another lich if you take him out first. Not sure how that works. Anways...
      1. Tussle Mail
      2. Hero's prayer
      3. Battle axe
      4. Chain coif ((not another one, sheesh *shoves fourth coif in back pocket*))
      5. Avalach II
      6. Plate mail
      7. Earth Ring
      Unless you add dice to your thing, you shouldn't be able to get everything, but that is okay, I dont need a fourth battle axe.

      Back to beginning -Eastern arcade-
      Cut scene, with actions... well questions. decide for yourself.

      Return to Hall of Nobles
      KEY! Serpent's Key. Back to the underground, I suggest you save.

      Walk In Reverie
      Unlock the gate, I have two battles, the confessional, and the Dungeon. Which to chose? Well, I chose the confessional. If you don't, continue on.

      Confessional mach 2
      =fog of war=
      Goblin Hunter, Goblin Shaman, Minotaur.
      +Goblin Hunter, Goblin Shaman

      Do I need to tell you how to fight? Nope.
      1.Mending staff
      2. Star Tiara
      3. Aero ring
      4. Composite Bow
      5. Hail rod
      6. thor Hammer ((WOOT! Mjonir!))
      7.Ring Mail

      The Dungeon
      =Fog of war=
      Zombie Goblin, Zombie Minotaur, Zombie Goblin

      I suggest taking out the goblins, the minotaur can wait, those mages need to die. D:
      1. Sage's ring
      2. Physician's Balm
      3. Vigor Berry
      4. Mana Berry

      Roll your dice to see who gets to touch the rotting corpse! *~<^.^>~ *
      SNAKE EYES?! Well... that sucked. *dies of poison*
      (goes back to confessional to heal battle)

      That's it for tonight. I'm tired.

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    3. ((I can't sleep.))

      Pilgrim's Path of doom.
      =Battle At Range=
      DRAGON!!!

      Okay there pal, lets buckle out seat belts, set the radio metal, and flip some tables. Things just got real. Before you go into this battle, I suggest you put sage ring on our mage. We need to have heal party, this dragon can use two different breath weapons, while one does poison, the other deals pretty big damage, and both are skill attacks. So... lovely that. I suggest debuffing the dragon, buffing Giauque, and have him be your main attack while using Frea to heal. Lippi should attack, and debuff. The dragon can use dispell, to wipe out buffs, so be prepared. This fight is more tedious, then challenging. Or at least it was for me. I spent half the time curing poison and the other attacking.
      Now that we killed the dragon we harvest its tears of pain, muwahahahaha!
      1. Dragon's Tears
      2. Cure II
      3. Chivalrous Grace ((a regen thing? Sign me up!))
      4. Pure Azoth

      Well, its time to celebrate! We beat the dragon and now are on chapter four!
      ♪┏(°.°)┛┗(°.°)┓┗(°.°)┛┏(°.°)┓ ♪
      Lets dance! Take a break from murdering pour innocent dragons who only want to tun you into a smear and go on!

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    4. -Chapter Four-

      Chamber of the Sun
      Cut Scene, and back to the Hall of Prayer!

      Hall of Prayer
      Lets get back the athenaeum.

      The Athenaeum.
      =Ambush!=
      SKRULL! SKRULL! We've been INVADED!
      Witch King, Witch King, Witch King

      If I ever asked myself if I needed to kill one character how would I go about it? Well, take out the healers first. The others can wait. Let me tell you about this fight.... it was bad. You are going to want to chose your attacks carefully, and heal EVERY turn. I am not kidding. If you cant heal, you are going to have one character die at least once. Lippi for me died three times, Giauque died once. But I won.
      1. Dark rod
      2. Tahiyak'arioka
      3. Mana Drought
      4. Concentrate
      5. Battle bow
      6. Rangers Coat
      7. Physician's Salve
      8. Eagle Eye
      9. Timeworn shoes
      10. Round Shield
      11. Estoc

      That is a lot of stuff.
      Anyways, we destroyed the skrulls, and stopped the secrete invasion.

      Chamber of the Sun
      ~~We get back story!~~
      Crimson Shroud

      Well that was weird. I decided to forgo my poor gladius for Thor's Hammer, because Thor's smash does double damage for 34mp, which if you have heroism 2, inspire 2, means you are dealing two attacks, plus your normal attack. Great way to deal massive damage before he, or she, gives herself physical immunity. This fight for me was REALLY easy. More easy then the goblins.
      1. Crimson Shroud ((we beat a dragon and a demi god for this?))
      2. Monk's staff
      3. Dispell
      4. Cleanse

      Well, We just started the end of the world. Good for us! Now there has to be a sequel where we save it. >,< Or I will be upset. I am depressed now, hmm... I wonder... if there are demons here, and there are, lets make a deal! YES!

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